Wall Defense

Wall Defense (Prototype)
This is a personal learning prototype, built solo in Unity, that explores core tower-defense mechanics.
It’s not a polished gaming experience, but demonstrates key systems and optimization techniques.

Key Features:
– Three weapon types: Cannon, Laser & Mortar
– Three distinct enemy types, each with custom animations
– Coin collection system for in-game currency
– Wave-based enemy spawning and progression
– Object pooling to reduce garbage collection
– Additional performance optimizations throughout the project

Tools & Technologies:
– Unity 2022.3 LTS
– C# scripting
– Built-in animation and UI systems

Note: This is an early prototype focused on learning and experimentation, not a final product.

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